pbml

Game table

Game table is the main game object.

[!WARNING] This reference was made using decompiling and reverse-engineering tools. Anything can change after game update!

[!NOTE] This page isn’t finished.

Properties

Game.AD

A table that contains information about ads. Damned monetization!

Properties:

Name Type Description Example
AppLovinCounter number Probably contains the “rate the app” pages count 0
Blocked number Probably can be used to block ads 0
DisplayReward bool Probably sets whether the player gets reward after ad true
Displayed number Probably contains the count of ads displayed 0
LoadTries number Probably contains the count of tries to load ad 0
Show bool Probably sets if the game should show ads true

AdeptLevel

A boolean value that indicates if the user has Adept label.

Analytics

A table with some analytics-related stuff.

Badges

A table that contains information about badges.

Properties:

Name Type Description Example
Level number Current badge index 1
List table List of all badges { "NIL", "USER", "PRO", "GEEK", "HCKR", "XPRT", "MSTR", "ADPT", "GRND", "COOL", "NERD", "SPOD", "BRAIN", "GENIUS", "HAVELIFE" }
Name string Current badge name "NIL"

BarOSNames

A list of BarOS names.

Original value:

{ "BA1", "BA2", "BA3", "BA4", "BA5", "BA6", "BA7", "BA8", "BA9", "B10", "B11", "B12", "B13", "B14", "B15", "B16", "B17" }

BarOSSpecialSkins

A list of BarOS special skins.

Original value:

{ "BX1", "BOS" }

CheatCode

A string that contains current cheat code.

CheatCodeList

A table that contains information about all cheat codes :)

Original value:

{
    Blue = { "BLUE", "BLLUU", "EULB", "ONLYB1", "00255", "0000FF", "LBEU", "BLOO", "BLBL", "BLAU", "SINE", "KEK", "GORM1", "NAVY", "ICE", "BLU3", "81U3", "BEBEBE", "BLAH", "AZUL" },
    Godmode = { "DQD", "GDMD", "EDOMDOG", "DIAMD", "DEUSEX", "JUMALA", "JUMAL", "ISTEN", "G0DMD", "1", "1NE", "ZEU5", "SYS32", "DIEVS", "TXTDOC", "10II", "10III", "AMB", "11", "BIT8", "14", "KFA" },
    Popup = { "NOPOPUP", "NPP", "POPBLOCK", "POPPOP", "POPUPNO", "PPNN5", "UPPOPNO", "UPNOPP", "SPRING", "NOPCLIP", "PAPCLIP", "BLOCK33", "PPPBLK", "1POP1N", "NPUP" }
  }

CheatCodeUsed

A table that contains information about used cheat codes.

Original value:

{
	Blue = {},
	Godmode = {},
	Popup = {}
}

Duty

A table that contains game statistics.

Properties:

Name Type Description Example
ADFreePrice string AD Free price ""
Achievements table List of achievement configurations. Each element is also a list. The first element of it is achievement ID, second is some weird code, and third (if presented) sets whether the game should show the achievement in the list { { "perfectionist", "CgkIlZ37ubMNEAIQAw" }, { "nonconformist", "CgkIlZ37ubMNEAIQBA", 0 }, { "pro", "CgkIlZ37ubMNEAIQBQ" } }
AchievementsList table List of all achievement IDs { "perfectionist", "nonconformist", "pro" }
All number Unknown 229
AllowCloudSaving number Sets whether the cloud saving is enabled 1
AnnoyingPopupCount number Annoying popup count 1
BSODCursor bool Sets whether the cursor is in BSOD mode false
BetaStage number Unknown 3
BetaText string Unknown ""
Bin _BinState Bin state See _BinState
BinMoodAtStart number Bin mood at start 50
BinSaidHi number Sets whether Bin said hi 0
BlockDecompiler bool Sets whether the decompile gun is blocked false
BlockPopUpGeneration bool Sets whether the popup generation is blocked false
BlockTopMenyKeyControl bool Unknown false
Bonus table Amount of bonus points from different sources { BonusMenu = 0, ChainCoin = 0, NFTBonus = 0, WormClosed = 0 }
BonusFromCatHorse number Amount of bonus points from cat horse 0
BonusFromDog number Amount of bonus points from dog 0
Broken bool Unknown false
BrokenPixelBonus number Amount of bonus point from broken pixel 0
Browser table Data related to browser { HexPuzzle = 1, TrollScale = 40 }
BugBonus number Amount of bonus points from bugs 0
Bug table Data related to bugs { Modes = true }
COLCODE string Color code "06"
Calendar table List of holidays. Each element is a list of three elements: day, month and type { { 21, 12, "WinterHol" }, { 22, 12, "WinterHol" }, { 23, 12, "WinterHol" }, { 24, 12, "WinterHol" }, { 25, 12, "WinterHol" }, { 25, 12, "Xmas" }, { 26, 12, "WinterHol" }, { 27, 12, "WinterHol" }, { 28, 12, "WinterHol" }, { 29, 12, "WinterHol" }, { 30, 12, "WinterHol" }, { 31, 12, "WinterHol" }, { 31, 12, "NewYear" }, { 1, 1, "WinterHol" }, { 2, 1, "WinterHol" }, { 3, 1, "WinterHol" }, { 4, 1, "WinterHol" }, { 5, 1, "WinterHol" }, { 6, 1, "WinterHol" }, { 7, 1, "WinterHol" }, { 8, 1, "WinterHol" }, { 14, 2, "Valentine" }, { 24, 2, "Dragobete", { "RO" } }, { 29, 5, "PaperclipDay" } }
CalendarDayToday table Current day { BinDay = true }
ClockType number Clock type 1
CountDowns table Countdowns for rate-limited features { ScanDisk = 123, ScanDiskOverallTime = 300, SlowTime = 45, progresstein = 333 }
CounterOfflineWarning bool Sets whether the game should warn user about streak counter reset false
CtrlAltDel number CtrlAltDel state 0
CurrentButtonDown string Key that is pressed now "x"
CurrentGame table Current game state { PopUpWaveIndex = 1 }
CurrentSession table Current session state { BonusDriverCount = 0 }
CurrentWindow _Window Current window See _Window
CursorIsShaking bool Sets whether the cursor is shaking false
DOSBonusPoints number Amount of bonus point from DOS 0
DatesInARow number Length of streak 0
DebugLog string Debug log ""
Defragmentation bool Defragmentation state false
DeviceIdMD5 string Device ID MD5 hash "4a4be40c96ac6314e91d93f380443a634"
DontClosePopup bool Unknown false
EasterEggBonus number Amount of bonus points from easter eggs 0
ErrorCount number Error count 0
FailLevel table Amount of failed levels on each OS { P95 = 6, P98 = 17 }
FilerBonusPoints number Amount of bonus points from Files 0
FirewallisActivated bool Firewall state false
FirstStart bool Sets whether current game start is first false
FirstTodayWin bool Sets whether current game is first today false
Flag table Flags { HasBrowser = false, HolidaySale = false, NotTotallyAI = true }
Frame number Unknown 1
GameModesPurchased table List of purchased game modes. Damn monetization! {}
GenerateBytes bool Sets whether the game should generate segment false
HEXBonus number Amount of bonus points from solving HEX puzzles 0
HeartData table Unknown {}
IntroSound number Intro sound state 9
LanguagesDescription table List of available languages { { "English", "EN", "ENG" }, { "Українська ", "UA", "UKR" }, { "Español", "ES", "ESP" }, { "Deutsch", "DE", "GER" }, { "Français ", "FR", "FRA" }, { "Italiano", "IT", "ITA" }, { "Polski", "PL", "POL" }, { "Português", "PT", "POR" }, { "Română ", "RO", "RON" }, { "Türkçe ", "TR", "TUR" }, { "日本語 ", "JA", "JPN" }, { "Русский", "RU", "RUS" } }
LevelElementActive bool Unknown true
LevelElementSelfDestruct bool Unknown false
Like number Like-related data 0
LikePanel bool Like panel state true
LoremCode string Lorem code "145"
MailBonus number Amount of bonus points from mail 0
MailProgress number Progress of mail version of Progressbar95 0
MailProgressbar table Unknown {}
MailWaiting table Unknown {}
Mails table List of _MailMessage {}
MiniBoss bool Mini boss state false
MusicTurnedOFF bool Sets whether the music is turned off false
MuteBin bool Sets whether the bin is muted false